Spell Book Registry
Choose Your Math Arena
Each grade corresponds to different magical world maps. Scroll through topics or view all to embark on your math battle campaign!
Kindergarten - Novice
Learn counting, number names, shapes, group comparisons, base-ten, and operations!
Grade 1 - Apprentice
Unlock single-digit addition, subtraction, place values, time, and basic partitions!
Grade 2 - Mage
Command double-digit carries, borrowing regrouping, clock time, hundreds, and shape shares!
Grade 3 - Sorcerer
Master multiplication equations, equal sharing division, simple fractions, rounding, and areas!
Grade 4 - Archmage
Conquer complex double-digit multiplication, long division, like fractions, primes, and angles!
Grade 5 - Grandmaster
Command decimal operations, box coordinate graphing, unlike fractions, algebra, and volumes!
Grade 6 - Wizard
Master ratios, basic algebraic expressions, statistics, coordinates, and polygon areas!
Grade 7 - Warlock
Conquer integers, equations with percents, probability scales, rates, and circle geometry!
Grade 8 - Summoner
Command multi-step linear systems, exponents, and the Pythagoras Theorem!
Grade 9 - Alchemist
Command quadratic functions, systems of equinoxes, and absolute inequalities!
Grade 10 - Necromancer
Master trigonometric ratios, circle coordinates, and graphing geometry!
Grade 11 - Elder Mage
Conquer complex number realms, natural logarithms, and infinite series!
Grade 12 - Sage Supreme
Embark on advanced limits, differential derivatives, and integral calculus!